Remove Agent Remove Rigging Remove Shaders Remove Simulation
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An Era of Digital Humans: Pushing the Envelope of Photorealistic Digital Character Creation

Nvidia

NVIDIA is researching tools and developing ways to accelerate and simplify digital human creation and we believe that AI and simulation are the key to doing this. To generate digital humans, teams must first make 3D models, textures, shaders, skeleton rig, and deformation of the skin so it follows the skeleton.

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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

It's much faster and we can instantly see the effects as we modify the shader. Talk: Using Godot for economic simulation and agent-based modelling | Jeremiah Lasquety-Reyes. Demo: Character rigging using Skeleton2D | Matejs Balodis. All that happens on the CPU. That gives us much faster iterations and more possibilities.

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