article thumbnail

Generative AI Sparks Life into Virtual Characters with NVIDIA ACE for Games

Nvidia

Generative AI technologies are revolutionizing how games are conceived, produced, and played. Generative AI technologies are revolutionizing how games are conceived, produced, and played. At COMPUTEX 2023 , NVIDIA announced the future of NPCs with the NVIDIA Avatar Cloud Engine (ACE) for Games.

AI 108
article thumbnail

Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Whether you’re a creator, game designer, or developer, Convai enables you to quickly modify a non-playable character (NPC), from backstory and knowledge to voice and personality. To address these limitations, Convai has developed a proprietary AI-driven suite of technologies.

NPC 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Operationalize generative AI applications on AWS: Part I – Overview of LLMOps solution

AWS Games

With the rising popularity of generative artificial intelligence (AI), companies are exploring foundation models (FMs) and realizing the immediate benefit they provide to their business. It takes the MLOps methodology and adds the additional skills, processes, and technologies needed to operationalize generative AI models and applications.

AI 64
article thumbnail

Darner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer

Radiator Blog

The Future WHAT IS YARN SPINNER IN 2022 The Yarn Spinner project is made of two main parts, which can be confusing: Yarn Spinner "Core" , generic dialogue engine processor thing ("virtual machine") + script compiler written in C#. None of it is Unity specific. HOW TO USE YARN SPINNER A lot has changed since Yarn Spinner v1.0.

article thumbnail

‘Progressive’ AI dialog tools are a Trojan horse

Game Daily

Ubisoft’s recent announcement of an AI tool that generates dialog for Non-Player Characters in video games was generated with supine equanimity in most sections of the gaming media. Human writers enter details of an NPC’s roles, personality, and parameters. It’s f **g worth it.”

AI 52
article thumbnail

Sandbox vs themepark

Raph Koster

It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. So… DikuMUDs started to add scripting systems , which were generally much more limited than the ones on LPMuds, but fit better with the whole “fill out some rows in a form to add content” development model. It’s generic.

Sandbox 64
article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. me) or PvP buff but conceptually rather boring Aether (cloak + invisible to laser sensors, attacks cancel it, can be upgraded to only consume mana while moving). It would feel terrible.