Godot's new renderer, progress report #2
Mircosoft Game Dev
DECEMBER 3, 2016
Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles. Improve Culling: Portals (rewrite as polygon-based) and Rooms. Mid-Processing is the effects that are applied in the middle of rendering, before alpha pass and post-processing. TODO for Milestone #3 (December 2016).
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