Remove Alpha Remove Culling Remove Demo Remove Polygon
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Optimize Vegetation Generation

Mnenad

If you just need to batch once or twice during runtime even a high number of objects (in a demo scene he uses 10k mesh objects) the FPS will increase immensely with the code provided by Mr. Dimitrov, but if you do it over and over again I recommend  MeshCombineStudio. This was recorded during the batching process.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It parses your code and automatically understands what you are trying to do (such as writing to alpha for transparency, reading from screen, etc.) Here is an example using the older 3D platformer demo: VR support. will bring a new and more powerful animation tree, modern occlusion culling, improved rendering and a GLES 2.0

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