Remove Animation Remove Baking Remove Debug Remove Lightmap
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. x users upgrade. Skip rendering when the UI element Opacity is 0.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Raise errors when accessing deleted objects in debug. but going one step too far: in debug builds in 3.2.3, It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. HTML5: Threads, GDNative, AudioWorklet.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Add animation "reset" track featurex ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ). Animation: Allow renaming bones and blend shapes ( GH-42827 ).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ). Animation: Allow renaming bones and blend shapes ( GH-42827 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ). Animation: Allow renaming bones and blend shapes ( GH-42827 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ). Animation: Allow renaming bones and blend shapes ( GH-42827 ).

Mesh 52