Remove Animation Remove Baking Remove Texture Remove Visual Scripting
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Add animation "reset" track featurex ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ).

Mesh 52
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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Instead of computing the amount of light that reaches a certain surface every frame for every light source, we precompute all this information and store it in a single texture. Usually, setting up a basic animation system needs a lot of work and time.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. Just set up the probe bounds and do a fast pre-bake of static objects. and that we'd better focus fully on 3.0

Render 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

New vertex formats allow many more custom shaders and cases to take advantage of batching than before, and optional 2D software skinning has been added which should allow using 2D skeletal animation on a far wider range of hardware than was previously available. New CPU lightmapper. New CPU lightmapper. The lightmapper in the previous 3.x