Remove Animation Remove Baking Remove Tile Remove Visual Scripting
article thumbnail

Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Animation: Add animation "reset" track featurex ( GH-44558 ). Animation: Allow renaming bones and blend shapes ( GH-42827 ).

Beta 52
article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Allow renaming bones and blend shapes ( GH-42827 ).

Mesh 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. Auto-tiling in tile maps. Just set up the probe bounds and do a fast pre-bake of static objects.

Render 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Allow renaming bones and blend shapes ( GH-42827 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Allow renaming bones and blend shapes ( GH-42827 ).

Mesh 52