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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Their leather armor is often decorated with twisting vines, animal imagery, preserved flowers, and other natural craftsmanship. Here's a look at some of the issues in action, followed by a clip Ian snagged after fixing one of the "problem child" areas. Here are a few clips to show off some of these camera adjustments.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

We're really looking forward to seeing all the exciting updates we have in the works for the Dalamase swamp, but for now we're just having fun enjoying a few vintage Kristala gameplay clips that feature the demo level as it currently stands. Rigging / Animation. Music is an important piece of the Kristala puzzle.

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Secondly, the animations that trigger when a potion is consumed take significantly longer to play out compared to the new VFX animations we have in the works for these crystal designs and results in having to halt the player while the animations play out. link] Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

It may not seem like it would be a difficult piece of the game-dev puzzle to figure out, but we've struggled to make the fog in our demo level look realistic without also causing sight issues for players in game. Rodrigo also added an animated Game Save/Loading icon too, which we ultimately ended up changing to a blue hue (vs.

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. Game Production / Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

link] Not only does this new trailer feature a ton of sweet cinematics created right in Unreal Engine using our own models and animations, but it also showcases two new characters you’ll meet in gameplay during Kristala too. The below clips clearly show this issue in action with our Kota Soldier and poisonous Gromphas enemies.

Dev 52
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The Kristala Dev Blog - Issue #34

Astral Clock Tower Studios

Here's how it works: each month, we share all the progress every branch of development has made as they collectively work towards completing Kristala's vertical slice—from stunning concept art and 3D models to custom animations, level design, and everything in between. Refactored blueprints and fixed animation bugs.

Dev 52