Godot 3.1 is out, improving usability and features
Mircosoft Game Dev
MARCH 13, 2019
Revamped animation editor. Use baked lightmaps instead. In particular, it solves a major pain point for new Godot users by no longer offering scaling handles for collision shapes, but letting you directly change their size instead. Revamped animation editor. Optional typing in GDScript. Revamped inspector. 2D skeletons.
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