Godot 3.1 is out, improving usability and features
Mircosoft Game Dev
MARCH 13, 2019
Use baked lightmaps instead. In particular, it solves a major pain point for new Godot users by no longer offering scaling handles for collision shapes, but letting you directly change their size instead. Godot now supports 2D meshes , which can be used from code or converted from sprites to avoid drawing large transparent areas.
Let's personalize your content