Remove Animation Remove Culling Remove Polygon Remove Terrain
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Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation. Doing it before starting the actual game would mean to already generate all the content that needs to be batched at the beginning, which is no solution for a theoretically “endless procedurally generated” terrain. That’s it. When

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It is possible to either import a scene as a single file, or to split it into multiple instantiated subscenes, keep materials, meshes and animations external, etc. This new implementation is based on Tiled Editor 's Terrains and is fully compatible with previous TileSets. The 3D asset workflow has also seen great improvements.

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