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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

that might need to be created for certain specific cutscenes. that might need to be created for certain specific cutscenes. that might need to be created for certain specific cutscenes. If the character needs to animate differently than everyone else (i.e. needs its own rig), that's time from a rigger to create.

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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? This is a clip of the Heider-Simmel animation. How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? What is Narrative Design? If so, you probably want to be a game writer.

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It Takes Two (Of the Worst People In the World)

The Bottom Feeder

Props to them for trying. This leads to the most infamous scene in the game, where you try to destroy the daughter's beloved stuff animal to make her cry. It's really sharp and well-observed, and it isn't a cutscene. Oh, many were the obscenities we shouted at the simp that play session. But this isn't really a criticism!

Art 52
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Deathloop deconstruction / design thoughts

Radiator Blog

They're small little bottles that blend-in with junk prop set dressing from a distance. where the main drawback is you're still vulnerable during the 2 second execution animation. And they usually do! Like 2-4 piles per arena. but health pickups aren't big glowing breadcrumb items (unlike shooters today). see screenshot above).