Godot 3.0 is out and ready for the big leagues
Mircosoft Game Dev
JANUARY 29, 2018
No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. This new implementation is based on Tiled Editor 's Terrains and is fully compatible with previous TileSets. It's also very easy to use.
Let's personalize your content