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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

There's a specific role the damaged piece plays in the Kristala demo's core storyline, and it coincides with an NPC we've been keeping under wraps up until this point. This sprint, Fede was able to continue working on the soldiers and armor he'd started, polishing up details and working on intricate textures.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

With revamped weapons well underway thanks to James, another of our talented artists, Amanda, worked on revising the concept for an important merchant NPC that will help you score all the wares and goods you need to complete your Raksaka Proving. Wanna see what this set looks like fully textured and detailed?

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey. Now that both versions of the Cathedral models are complete, Cass can begin unwrapping the UV's before diving into the tedious texture work. Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Their leather armor is often decorated with twisting vines, animal imagery, preserved flowers, and other natural craftsmanship. In our last issue, we showed off Nicholas's progress on the details he's added to give this NPC the signature Keozan look. Adding the logic for charged heavy attacks. Also fixed logic error in the code.

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Secondly, the animations that trigger when a potion is consumed take significantly longer to play out compared to the new VFX animations we have in the works for these crystal designs and results in having to halt the player while the animations play out. They were instead created by a special NPC for a specific purpose.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

We'll walk you through Nick's entire process for modeling and texturing these Twiggies in the comprehensive version of today's dev blog. This sprint, Joe refined his textures by adding in more color variation to the mushrooms and the crystals that can be seen on the lantern below. link] Rigging / Animation. Check it out!

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In a few months, we'll be kicking off our very own Patreon where you'll be able to get even more detailed and comprehensive dev blogs that include first looks at new models, inside access to previously unrevealed characters and NPCs, and a glimpse into how our programmers, artists, modelers, and animators do their thang.

Dev 52