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Game art vs game design: What is the difference?

Logic Simplified

Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. Let’s take the popular example of Candy Crush Saga , a level-based puzzle game. They create animations for things that are neither objects nor characters.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. He was able to finish modeling all three sets before getting started on some seriously impressive texturing.

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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. We're looking forward to seeing how Cass textures this beast of a model once he's done crafting it. Check it out!

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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Now that both versions of the Cathedral models are complete, Cass can begin unwrapping the UV's before diving into the tedious texture work. This sprint, Karena was able to tackle the UVs and begin texturing. Rigging / Animation. Take a look! Here's a look at Nick's 3D version of the Myrtuna crest.

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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Even cooler, Neil is modeled after studio founder Allie's IRL late father, Neil, who had a penchant for all things animal and a deep love for the Grateful Dead. We can't wait to see what all these look like when they're fully detailed, textured, and placed in the Kristala game build.

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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

This sprint, Fede was able to continue working on the soldiers and armor he'd started, polishing up details and working on intricate textures. After nailing the painting and texturing in Maya for the lantern, Joe then worked on properly setting up this model in Unreal Engine. Here are some shots of Fede's WIP. Take a look.

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Unreal Engine 5 FPS: Create A Zombie Horde Shooter

Awesome Tuts

Character Animation Blueprint. To animate the character we need to create the animation blueprint. Give the new animation blueprint name BP_Player_Animation and open it in the editor. Inside the Player_Character folder Right Click and create a new folder called Blend_Spaces.

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