Remove Art Remove Cinematics Remove Clipping Remove Prop
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A day in the life of a narrative designer

Game Global

We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. This is a clip of the Heider-Simmel animation. What does the Art Team need to know about this quest or level? Which other teams’ work will this feature affect?

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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

link] Not only does this new trailer feature a ton of sweet cinematics created right in Unreal Engine using our own models and animations, but it also showcases two new characters you’ll meet in gameplay during Kristala too. Concept Art. Props on props on props. AND NOW WE FINALLY CAN!!! Behold, friends!

Dev 52