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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces. Using a few detailed concepts from our art department, our 3D Character Designer, Bianca, has been working the past few sprints on modeling out each of our three Kota soldier variants and their accompanying armor sets.

Dev 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

Lastly, Nick revisited the 3D model for his previously created Anagativa skeleton to improve its shape and textures before handing it off to Allie for rigging and animation. Concept Art. As Pete's first official task for Kristala, we had him work on revising the concept art for a very important NPC, Gustav Gondasa.

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Concept Art. When it comes to creating unique environments, characters, weapons, and other items—especially ones for an alien, fantasy world we dreamed up from scratch—we wouldn't get very far without our concept art team. Take a look at some of the recent armor concepts our talented artist James created this month.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

SYKOMANA CRYSTAL: The Sykomanans are masters in matters of the mind - gifted in the mental arts of both telepathy and telekinesis. Part of this initiative includes refining the player character's model so that it closely matches the incredible concept art l_aciel has created for our Anagativan beings. Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. Concept Art. These are still works in progress, but we're really enjoying watching these concepts evolve.

Dev 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Concept Art. Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. 3D Modeling.

Dev 52
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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. Animation / Rigging / Production. Here's a peek at some of our favorite moments from the past week's streams. Don't forget!

Dev 52