Moving to Vulkan (and ES 2.0) instead of OpenGL ES 3.0
Mircosoft Game Dev
FEBRUARY 25, 2018
Edit 2: This article is now outdated. See About Godot 4, Vulkan, GLES3 and GLES2 for up-to-date information about the planned rendering backends transition. The rationale for the OpenGL ES 3 renderer was having a single codebase for targeting all platforms: Desktop Linux, Windows, macOS. backend if Vulkan cuts it.
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