Tue.May 07, 2024

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Microsoft closes Arkane Austin, Tango Gameworks and Alpha Dog Studios

Game Developer

The developers behind Redfall, Hi-Fi Rush, and Mighty Doom are being shut down.

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Xbox reportedly shutting down four Bethesda studios

GamesIndustry.biz

Microsoft is shutting down four of the studios it picked up as part of the 2020 Bethesda acquisition, as reported by IGN. The four studios include Arkane Austin, maker of last year's disappointing Redfall , and Tango Gameworks, the studio behind Hi-Fi Rush, Ghostwire: Tokyo, and The Evil Within. Beyond that pair, Mighty Doom developer Alpha Dog Studios and Human Head Software successor Roundhouse Games are also shutting down.

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Hades 2 launches in Early Access with over 100K players

Game Developer

The current peak of Hades II puts it at nearly triple that of the first Hades when it came to Steam in Early Access in 2019.

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Activision to pay $23.4m for patent infringement

GamesIndustry.biz

A jury has ruled that Activision Blizzard will pay tech incubator Acceleration Bay $23.4 million for patent infringement. As reported by Law.com , the May 3 ruling comes after the incubator began its legal action back in 2015. The case filed in the US District Court for the District of Delaware claims that patents for networking and broadcasting were used in Activision's multiplayer title.

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Procedural Rhetoric at practice: Echo and Application across a 2Dgame project

Game Developer

The findings of this paper provide a guiding direction for game producers to express claims in their products, and inform the authorities in communicating ideologies through video games.

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Nintendo breaks silence on Switch 2, promises announcement by April 2025

GamesIndustry.biz

Nintendo has given the first indications on when we can expect news on its next console, revealing that the device will be announced "within this fiscal year." In a social media post released alongside its full-year financial results, the platform holder's president Shuntaro Furukawa wrote that the announcement of "the successor to the Nintendo Switch" will be made by March 31, 2025.

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Nintendo profits rise to $6.2bn ahead of quiet year

GamesIndustry.biz

Nintendo has released its latest financial results, showing a strong year in terms of net sales and profits thanks to the success of Zelda: Tears of the Kingdom, Super Mario Bros Wonder and The Super Mario Bros Movie. For the full year ended March 31, 2024, the platform holder reported net sales rose 4.4% to ¥1.7 trillion ($11 billion) and gross profit up 7.8% to ¥954.3 billion ($6.2 billion).

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Support dev PTW opens mocap studio to grow partnership with Imaginarium Studios

Game Developer

Studios with both mocap and voice recording services aren't quite common, which now makes PTW a boon for London game devs.

Studios 212
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Brazil adopts breakthrough Legal Framework for Games

GamesIndustry.biz

Brazil has officially adopted a new law redefining video games in the country and establishing guidelines to guarantee and regulate its industry's future growth. The bill was approved on May 3 by Brazilian president Luiz Inácio Lula da Silva after two years of debates and lobbying from games trade body Abragames, regional associations, and studios in the country.

Games 119
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Alan Wake II developer Remedy cancels multiplayer project Codename Kestrel

Game Developer

The studio has scrapped the project to focus on existing franchises.

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How Singularity 6’s ‘Palia’ Conquered Cross-Regional Gaming with Amazon EKS and Karpenter

AWS Games

Introduction Developing an online multiplayer game capable of supporting thousands of concurrent players is an incredibly complex endeavor. For Singularity 6 (S6) , creators of the hit game “Palia,” which released across platforms in 2023 and 2024—their developers needed to craft an immersive and captivating gaming experience while managing the vast resources and infrastructure required to keep the game’s services running smoothly.

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The Switch has topped 140M lifetime sales and Nintendo is preparing to unveil its successor

Game Developer

The next Nintendo console will be revealed during the current fiscal year.

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The Spine Animation Story at Logic Simplified

Logic Simplified

Whoever thought Spine 2D animation reminds you of a paper doll craft, where you move all the body parts to create animations, was right! Spine is a 2D skeletal animation tool for game development and other animation projects. How does it work? Imagine each character with a series of single 2D images making up its various body parts. These images are posed around each other, and on top of an invisible, virtual skeleton consisting of a hierarchy of interconnected bones.

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Deep Dive: Console cross-play and how we made it work in Insurgency

Game Developer

Here are the steps Pingle Studios took to implement multiplayer on multiplatform, with five key takeaways from the project.

Console 177
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EA Sports FC, Madden have EA posting full-year growth despite sleepy Q4

GamesIndustry.biz

Electronic Arts today released its earnings report for Q4 FY24 (the three months ended March 31, 2024), showing sales down during a quiet fourth quarter even as the bottom line improved year-over-year. For the full year, EA's top-line numbers were up modestly while the bottom line improved more significantly. Electronic Arts revenues and bookings were down in the fourth quarter, with some of the decline attributable to an empty release slate.

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Nintendo expects the Switch to become its best-selling console ever

Game Developer

The Nintendo DS could be about to lose its crown.

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Take-Two's troubles and why Xbox console sales don't matter | GI Microcast

GamesIndustry.biz

You can now download or watch the latest episode of the GI Microcast, our weekly quick dive into the biggest stories of the past week. This week, we discuss the reported troubles at Take-Two with claims that indie-focused label Private Division, Rollerdrome developer Roll7 and Kerbal Space Program 2 studio Intercept Games were all affected (and, in some cases, closed) by the planned 580 layoffs.

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Reading design insights and breaking NES constraints

Game Developer

Learning about design constraints on the NES is helpful.

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Remedy cancels multiplayer project Kestrel

GamesIndustry.biz

Remedy has announced the cancellation of its multiplayer title codenamed Kestrel in order to focus on its existing franchises. In a post on its website , Remedy said the title was at its "early concept stage," supported by a small team. The developers will be assigned to other projects at the studio, and Remedy also reduced its recruitment and funding needs as a result.

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Lost Paws v0.7.2 is now out!

Indie DB

The next big update for Lost Paws is now out! This update is focused on many quality-of-life changes, a graphics and environment upgrade, and most importantly a complete overhaul to the UI.

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TikTok files challenge against US ban

GamesIndustry.biz

ByteDance and TikTok have filed a challenge to the bill banning the app in the US. As reported by NPR , it was filed in the Court of Appeals for the District of Columbia Circuit. The filing argues, in part, that no public evidence has revealed that the Chinese government has been using the app to spy on Americans.

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e-on VUE, PlantFactory and PlantCatalog Now FREE

Game From Scratch

GameFromScratch.com e-on VUE, PlantFactory and PlantCatalog Now FREE The e-on software developed VUE, PlantFactory and PlantCatalog CG applications have just been made completely free. VUE is an application for creating virtual worlds and landscapes similar to Gaea or Terragen, while PlantFactory is more akin to SpeedTree. Owner Bentley Systems have decided to cease development on these applications and […] The post e-on VUE, PlantFactory and PlantCatalog Now FREE appeared first on GameFro

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In light of the recent controversy surrounding Sony (and, by extension, Helldivers 2), could you please explain the publisher-developer relationship that many, many people seem to misunderstand?

Ask a Game Dev

Despite the common myth that publishers are evil vampires who exist to make things work, publishers really do serve a legitimate purpose that makes them valuable. What publishers do is provide logistical support to the development studio. Beyond the obvious of providing funding to build the game, publishers also generally handle things like: Providing QA support Providing technical support/code/back end for console development Providing tool support Providing network/back end support Handling ga

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Unreal May 2024 Asset Giveaway

Game From Scratch

GameFromScratch.com Unreal May 2024 Asset Giveaway It is time for the first Epic Games Unreal Engine asset giveaway for May 2024. The first Tuesday of every month Epic Games give away a number of Unreal Engines from the UE Asset Marketplace and May is no exception. This month we have 5 “Free for the Month” assets, […] The post Unreal May 2024 Asset Giveaway appeared first on GameFromScratch.com.

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Error in visual studio code

Cocos

This was a script in the internal folder outside assets, it was one of the deault scripts the editor suggests. Note- This doesnt happen when i create my own script under assets.

Code 52
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Final Boss: Susan Burns, Head of Studio at Skyhook Games

Game Development News

Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Susan Burns, Head of Studio at Skyhook Games. Skyhook is synonymous with Lawn Mowing Simulator. Tell us something we don’t know about the studio?

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GameMaker vs Unity: What is the Preferred Choice for Game Development?

Artoon

In the dynamic world of game development, choosing the right tools can […] The post GameMaker vs Unity: What is the Preferred Choice for Game Development? appeared first on Artoon Solutions.

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PR Panel 2024: Danielle Woodyatt, Outrageous PR

Game Development News

In the Feb/Mar issue of MCV/DEVELOP we featured our annual PR Panel, bringing together the good, the bad (in a good way) and the beautiful people of games PR to give us their take on what’s been going on in our beloved industry over recent months.

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Angular vs Nodejs: Performance, Scalability, and Use Cases Compared

Artoon

In the confusion of Angular vs Nodejs, remember that both are very […] The post Angular vs Nodejs: Performance, Scalability, and Use Cases Compared appeared first on Artoon Solutions.

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[From the industry] NG24 Spring: More than 150 Speakers confirmed

Game Development News

While the 20 year anniversary edition of Nordic Game, NG24 Spring on 21-24 May in Malmö, Sweden, is getting closer, the organisers announced that more than 150 speakers are now lined up for the show.

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Ruby on Rails vs Node js: A Comprehensive Comparison

Artoon

Introducing Ruby on Rails vs Node js, two powerhouse technologies shaping the […] The post Ruby on Rails vs Node js: A Comprehensive Comparison appeared first on Artoon Solutions.

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Too frequent: library "libcocos.so" not found

Cocos

We can find many crash error: Fatal Exception: java.lang.UnsatisfiedLinkError: couldn’t find “libcocos.so”. Would others also encounter this issue? Fatal Exception: java.lang.UnsatisfiedLinkError: dalvik.system.PathClassLoader[DexPathList[[zip file “/data/app/com.magicgame.momskitchencrush-3lFQwPRlNdNW9XLdkOYHBA==/base.apk”],nativeLibraryDirectories=[/data/app/com.magicgame.momskitchencrush-3lFQwPRlNdNW9XLdkOYHBA==/lib/arm64, /system/lib64, /system/vendor/lib64]]] couldn’t find “libcocos.so” Fat

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Hopscotch Service Disruption May 7, 2024

Hopscotch

Hey Hopscotchers, The Hopscotch Server is down, and we had to revert back to the backup from two months ago (March-16-2024). As a result, your progress in the app during the last two months will not show up in the Hopscotch app. We are contacting our service provider to see if we can restore the app activities from the last two months. We are very very sorry for this incident, and we will provide any updates when we receive any.

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Too frequent: library "libcocos.so" not found

Cocos

We can find many crash error: Fatal Exception: java.lang.UnsatisfiedLinkError: couldn’t find “libcocos.so”. Would others also encounter this issue? Fatal Exception: java.lang.UnsatisfiedLinkError: dalvik.system.PathClassLoader[DexPathList[[zip file “/data/app/com.magicgame.momskitchencrush-3lFQwPRlNdNW9XLdkOYHBA==/base.apk”],nativeLibraryDirectories=[/data/app/com.magicgame.momskitchencrush-3lFQwPRlNdNW9XLdkOYHBA==/lib/arm64, /system/lib64, /system/vendor/lib64]]] couldn’t find “libcocos.so”.

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