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GSoC 2019 progress report #2

Mircosoft Game Dev

As announced previously , Godot is participating for the second time in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. This second progress report is shorter so we can fit everything in one article. Repository: [link].

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Godot Tactics RPG – 05. Pathfinding

The Liquid Fire

Directions So here is another difference in Godot from Unity. We set the distance to 0 and no previous tile because it’s our starting tile. We set the distance to 1 more than the tile we are currently checking, in this case 1(0+1) and on each we set the previous tile to this one. We have a few options.

Tile 59