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GSoC 2018 progress report #1

Mircosoft Game Dev

escn , which is the same text format as.tscn but will be converted to the binary.scn format on load for performance), without using an intermediate asset exchange format. Textures, normal maps and some of the BSDF shaders are already well supported. This is meant to become the main workflow for working with Godot and Blender together.