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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Supporting the project.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). This is handled nowadays by a type of technology called “streaming”. Few other technologies work as well in this area.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 New asset workflow. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. has changed how the assets pipeline work.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

It’s the same as with any new technological development. They won the Technology and Engineering Emmy® award for excellence and engineering creativity. Importing assets is not just accurate, it is quick. As with any new software development or technology, there’s going to be a learning curve. A bit of a learning curve.