Remove Asset Remove Lightmap Remove Tile Remove Visual Scripting
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 New asset workflow. Visual Scripting. Auto-tiling in tile maps. has changed how the assets pipeline work. GPU particles. Improved OBJ support.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ).

Mesh 52