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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. 3D Asset Design. Ready to take a break from the mundane and dive head-first into the magic of Kristala?

Dev 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. 3D Asset Design. We can't wait to see this come to life even further as Nick continues working through his list of assets.

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In our last issue, we showed off the realistic fur our Lead Character Modeler, Pete, had started creating using hair cards and a custom fur shader. link] As Pete continued playing with the Blender plugin, the custom shader, and the hair cards, he got closer and closer to the realistic look of the fur that we're going for.

Dev 52