article thumbnail

An Era of Digital Humans: Pushing the Envelope of Photorealistic Digital Character Creation

Nvidia

Traditionally, digital humans have been widely used in media and entertainment, from video game. Traditionally, digital humans have been widely used in media and entertainment, from video game characters to CGI characters in movies. We have been pursuing the creation of digital humans for years.

article thumbnail

The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. Game Production / Rigging / Animation. The image below shows three chains of arm bones in the rig Allie created.

Dev 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. Ideally, the Hair shader can be used again once Joe has a better understanding of how the tool works.

Dev 52
article thumbnail

Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

It's much faster and we can instantly see the effects as we modify the shader. It is a fable-based RPG cofunded by the MEDIA fund of the European Union which will be released in 2021/2022. Demo: Character rigging using Skeleton2D | Matejs Balodis. All that happens on the CPU. Jeremiah A.

Demo 52
article thumbnail

The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In our last issue, we showed off the realistic fur our Lead Character Modeler, Pete, had started creating using hair cards and a custom fur shader. link] As Pete continued playing with the Blender plugin, the custom shader, and the hair cards, he got closer and closer to the realistic look of the fur that we're going for.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Moving forward, Joe will continue to refine and improve the look of the fur, adding a dither effect to the hair shader to soften the edges of each card. Next, Pete exported the hair cards into Unreal in order to build a universal hair shader that could then ultimately be applied to every fur-havin' character in Kristala.

Dev 52