Godot 3's renderer design explained
Mircosoft Game Dev
SEPTEMBER 23, 2017
Rendering engineers are rare to find, so this can be a starting point. Ability to convert a Spatial Shader (or Shader Graph) to code in a single click, to customize it or learn how it works. Balancing pros and cons, it's probably not worth implementing it, but the door is open for it. Ability to bundle shaders inside materials.
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