Remove Baking Remove Balance Remove Culling Remove Point and Click
article thumbnail

Godot 3's renderer design explained

Mircosoft Game Dev

Rendering engineers are rare to find, so this can be a starting point. Ability to convert a Spatial Shader (or Shader Graph) to code in a single click, to customize it or learn how it works. Balancing pros and cons, it's probably not worth implementing it, but the door is open for it. Ability to bundle shaders inside materials.

Render 52