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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 5 and beta 6. VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

See Fabio's various progress reports to know more about the rationale, use case and implementation details: first prototype , second prototype , beta version , release candidate , Progressive Web App. It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. New CPU lightmapper.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). If you already reviewed the changelog for beta 6, you can skip right to the differences between beta 6 and RC 1.

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