Remove Baking Remove Bug Remove Game Engine Remove Visual Scripting
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. x updates with bug fixes, but also new features as long as they don't require breaking compatibility. When we released Godot 3.2 is released where we still work on 3.x

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. New audio engine. Just set up the probe bounds and do a fast pre-bake of static objects. GPU particles.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). HTML5: Fix bug in AudioWorklet when reading output buffer ( GH-52696 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). The upcoming Godot 3.4

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). HTML5: Fix bug in AudioWorklet when reading output buffer ( GH-52696 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). HTML5: Fix bug in AudioWorklet when reading output buffer ( GH-52696 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Here you can see the Sponza demo model, with baked direct lighting, and the corresponding light map: Note that this first pass is not taking occlusion into account yet. Motion matching is one of the latest features in game animation which is quite revolutionary.