Remove Baking Remove Bug Remove Render Remove Visual Scripting
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. x updates with bug fixes, but also new features as long as they don't require breaking compatibility. Dynamic BVH for rendering and GodotPhysics.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). In-depth documentation is available.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Add a new high quality tonemapper: ACES Fitted ( GH-52477 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

GLES3 renderer). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Add a new high quality tonemapper: ACES Fitted ( GH-52477 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Highlights.

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

GLES3 renderer). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Add a new high quality tonemapper: ACES Fitted ( GH-52477 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Highlights.

Mesh 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 release, we decided to take the chance to look at our long list of features and bug fixes that could not be implemented because it involved breaking compatibility. GPU particles.

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. This means having lots of lights no longer creates a performance hit on the rendering pipeline, since all we need to do is sample a single texture and we get the amount of light coming from all light sources. Interactive Music by Daniel Matarov. Next steps.