Remove Baking Remove Cinematics Remove Cutscenes Remove Rigging
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

This can be ideal for cinematics who have been looking for a way to fully automate in game camera systems. As of yet, there is no distributed baking. This basically means you can only bake lightmaps using a single machine. This is great for replacements and cutscenes, especially those that have variable scenarios.