Remove Baking Remove Cinematics Remove Editing Remove Lightmap
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Unsupported features will not be visible when editing materials. Unsupported features will not be visible when editing environments. Use baked lightmaps instead. Key editing in inspector. New track type: Animation (play animations of sub-animation player, allowing complex cinematics). Revamped 2D editor.

Feature 52
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

This can be ideal for cinematics who have been looking for a way to fully automate in game camera systems. As of yet, there is no distributed baking. This basically means you can only bake lightmaps using a single machine. You can even change the edit and color grading.