Remove Baking Remove Clipping Remove Code Remove Culling
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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles and code of the static occlusion culling solution in Cocos Cyberpunk. This series of articles will analyze the source code from various perspectives to improve your learning efficiency. Today, we will take a look at how Cocos Cyberpunk implements Static Occlusion Culling(SOC).

Culling 52
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Optimize Vegetation Generation

Mnenad

  Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU. I just toggled the “Baked Pivots” option in the shader to ON. Subdividing the mesh in Cinema4D’s sculpting mode and baking a displacement map works great.

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