Remove Baking Remove Clipping Remove Culling Remove Render
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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

The fastest way to render a model is not to render it at all. This article will delve into the principles and code of the static occlusion culling solution in Cocos Cyberpunk. SOC is a type of Precomputed Visibility Culling (PVC) implementation and has been a technique widely used in game development for over 20 years.

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Optimize Vegetation Generation

Mnenad

Static batching : combines static (not moving) GameObjects into big Meshes, and renders them in a faster way.     Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU. That’s it. When And it has just twelve vertices.

Mesh 52