Remove Baking Remove Code Remove Editing Remove Visual Scripting
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

macOS: ARM64 build, code signing. Improved Inspector sub-resource editing. Fabio Alessandrelli ( Faless ) has done a lot of work to enable running the Godot editor on the Web, using the same export code as for Godot-made games (since the Godot editor is developed 100% with the Godot API). macOS: ARM64 build, code signing.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 Visual Scripting. Just set up the probe bounds and do a fast pre-bake of static objects. A year ago, we decided to skip the release of Godot 2.2 GPU particles.

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Editor: Fix MeshInstance2D edit rect ( GH-54070 ). GDScript: Ignore property groups and categories in GDScript code completion ( GH-54272 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Editor: Fix MeshInstance2D edit rect ( GH-54070 ). GDScript: Ignore property groups and categories in GDScript code completion ( GH-54272 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ).

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). Shaders: Prevent shaders from generating code before the constructor finishes ( GH-52475 ). iOS: Support multiple plist types in plugin ( GH-49802 ).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). Shaders: Prevent shaders from generating code before the constructor finishes ( GH-52475 ). Input: Exposed setters for sensor values ( GH-53742 ).

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