Remove Baking Remove Console Remove Content Remove Visual Scripting
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, It's a long read, so here's a table of contents to easily get to a specific section: New physically based 3D renderer. Visual Scripting.

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). RichTextLabel: Honor content marging when drawing font shadow ( GH-54054 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). RichTextLabel: Honor content marging when drawing font shadow ( GH-54054 ).

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Here you can see the Sponza demo model, with baked direct lighting, and the corresponding light map: Note that this first pass is not taking occlusion into account yet. Part 1 ( previous post ): Version Control Systems Integration by Twarit Waikar. Next steps.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

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