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FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

I've worked in games for a while now, building upon general software development experience from electronics and RF equipment. is that it's not officially supported by Autodesk software, which many use for content creation in the game industry. Right now, you need to bake your animation before exporting. we use the 3.2

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