Remove Baking Remove Culling Remove Game Engine Remove Prototyping
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. Android: App Bundle, subview, signing.

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Rendering: Various fixes to light culling ( GH-46694 ). HTML5: Synchronous main, better persistence, handlers fixes, optional full screen ( GH-42266 ). Rendering: New dynamic BVH ( GH-44901 ).

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Rendering: Various fixes to light culling ( GH-46694 ). HTML5: Synchronous main, better persistence, handlers fixes, optional full screen ( GH-42266 ). Rendering: New dynamic BVH ( GH-44901 ).

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Rendering: Various fixes to light culling ( GH-46694 ). HTML5: Synchronous main, better persistence, handlers fixes, optional full screen ( GH-42266 ). Rendering: New dynamic BVH ( GH-44901 ).

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