Remove Baking Remove Cutscenes Remove Lightmap Remove Prototyping
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

As of yet, there is no distributed baking. This basically means you can only bake lightmaps using a single machine. Game developers can switch from 2D to 3D, from real-time play to cutscene, and from the traditional first-person shooter view to a camera that follows the action up close and personal.