Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now
Nvidia
DECEMBER 17, 2020
New tools New debugging tools like the BVH viewer and Ray Timing Visualization allows developers to get a handle on ray tracing cost in their scene and get it tuned for speed. Hybrid Translucency Another way to do ray traced translucency, with greater compatibility, speed and rendering options. Selectable per instance type.
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