Remove Baking Remove Editing Remove Lightmap Remove Prototyping
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Unsupported features will not be visible when editing materials. Unsupported features will not be visible when editing environments. Use baked lightmaps instead. Key editing in inspector. Some advanced PBR features are not supported, such as subsurface scattering. GIProbes of course don't work. Revamped 2D editor.

Feature 52
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

As of yet, there is no distributed baking. This basically means you can only bake lightmaps using a single machine. You can even change the edit and color grading. Still, if you’re a beginner just diving into the Unity universe, it’s good to know, as is the next potential con.