Godot 3.1 is out, improving usability and features
Mircosoft Game Dev
MARCH 13, 2019
Use baked lightmaps instead. After several months of deliberation and prototypes, we settled on a really good approach to axis mapping , courtesy of Gilles Roudiere ( Groud ). Godot now supports 2D meshes , which can be used from code or converted from sprites to avoid drawing large transparent areas. 2D skeletons.
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