Remove Baking Remove Lightmap Remove Mesh Remove Prototyping
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Use baked lightmaps instead. After several months of deliberation and prototypes, we settled on a really good approach to axis mapping , courtesy of Gilles Roudiere ( Groud ). Godot now supports 2D meshes , which can be used from code or converted from sprites to avoid drawing large transparent areas. 2D skeletons.

Feature 52
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

You have to pay for extra plug-ins to export, for example, FBX meshes out of an engine. As of yet, there is no distributed baking. This basically means you can only bake lightmaps using a single machine. Plus, most users become accustomed to the new features that Cinemachine delivers in short order.