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2021 Predictions #3 Top Mobile RPGs Will Go Cross Platform

Deconstructor of Fun

Breaking into the top of the genre requires often massive development investments, an unrivaled content pipeline, and superb live operations - and often an appealing IP. All of the above require serious investments, which increases the risk of building an RPG game for a studio. Rule #3: Straightforward content production.

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The Trends & Challenges of Hyper- Casual Game Development

iXie gaming

Augmented Reality (AR) AR is becoming increasingly prevalent in hyper-casual games. This technology is revolutionizing the gaming experience by bringing the real world into the game, making it more interactive and immersive. Also Read: What to look for in your game development partner Challenges 1.

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Istanbul Gaming Summit 2023

Deconstructor of Fun

He stressed that games should hold true to the brand’s values, citing Star Wars: Galaxy of Heroes as a perfect product-market fit. Diversify revenue model Cilingir urged game-makers with games skewed heavily toward either ad or IAP-based monetisation to balance their revenue mix.

Games 59
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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The first question around non-PVP content (single player campaign, Zombies) was resourcing: non-PVP content required the most development heads and was the least retentive in the long term, since players tended to not return after completing it.

Content 52
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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

WWE Super Card close-lined Hearthstone in 2020 to become the second-largest card battle game in the West on mobie after Yu-Gi-Oh. But please keep in mind that Hearthstone is cross-platform title making likely over 80% of its revenue on PC. Top titles, such as Game of Sultans, declined as new titles entered the competition.

Mobile 52
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Kevin J Bray (Game Engineer) , another professional with years of entrepreneurship experience (CEO at now defunct Byte Canvas; Executive Director at Tonk Tonk Games), who previously was a developer and lead engineer at League of Legends (about the same time as Maya). And past experience in entrepreneurship.

Studios 52