Remove Balance Remove Fighting Remove Game Design Remove Tile
article thumbnail

How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game? I studied Game Design at UAT in Tempe, AZ and graduated with honors in 2009.

Mechanics 130
article thumbnail

Five Problems With Chess

Tom Francis

The early game is slow and boring. All your good pieces are trapped behind a wall of bad pieces, so you both have to spend a bunch of turns moving the bad pieces out of the way so the good pieces can fight. The pawn is a shitshow of clumsy balance changes. Ooh, tough game design problem! That’s not great.

Concepts 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Can Playrix' Puzzle Breakers Crack Zynga's Empires & Puzzles?

Deconstructor of Fun

This analysis is written by Taras Koshelev (Lead Game Designer at My.Games Venture Capital) who focused on game mechanics and loops and Michail Katkoff (Founder of Savage Game Studios) who covered the market and marketability. Gates, which are an ultimate obstacle covering the whole battlefield from tile damage.

Puzzle 52
article thumbnail

Morphblade And Imbroglio: Making A Game To Test A Critique

Tom Francis

I released Morphblade last week, which is a game I made in direct response to Michael Brough’s Imbroglio. They’re both games where you move around a grid of different tile types, and the one you’re standing on determines what you can do there. This is at least half the game, and I like it.

Tile 52