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Godot 4.0 will discontinue VisualScript

Mircosoft Game Dev

Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, we decided to accept that the approach we took from the start was simply not the right one and decided to remove it from the engine. To be clear, this refers to the VisualScript scripting language, and not to visual shaders.

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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

This beta 4 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 3 and beta 4. Editor: Allow dropping property path into script editor ( GH-51629 ). beta 3 and beta 4.

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

We had a beta 2 build ten days ago , and a number of issues have since been found and fixed, so it's time for Godot 3.4 If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 2 and beta 3. VisualScript: Expose visual script custom node type hints ( GH-50705 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

beta 2 , even though we never had a formal beta 1 announcement on this blog. beta 1 is available for download for comparison purposes, but since it had a major regression on C# support on Windows , I skipped its blog post. and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 5 and beta 6. C#: Fix reloading tool scripts in the editor ( GH-52883 ). The upcoming Godot 3.4

Beta 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

This beta 5 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 4 and beta 5 ( part 1 , part 2 ). Editor: Allow dropping property path into script editor ( GH-51629 ).

Beta 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. This is particularly useful for files which you intend to process yourself from scripts based on their raw contents (e.g. 3D editor improvements.