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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

As an example, a casual puzzler might introduce a reaction or thinking-based hypercasual minigame, while a midcore RPG might introduce a fully-fledged side mode with core gameplay elements from a completely different genre. Minigames have continued to grow in popularity since the IDFA changes, especially amongst casual and midcore games.

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Darner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer

Radiator Blog

Darner's Digest is a series of blog posts about Yarn Spinner, a free open source Unity dialogue tree plugin. Nothing stops you from adding more commands, functions, markup tags, or new ways to process the script. // custom NPC AI script example? On December 21st, 2021, the Yarn Spinner project finally made its public YS v2.0

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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Hello, and welcome to the official Kristala dev blog, where we break down the development process for 3D Dark Fantasy ARPG Kristala each month. If you've been keeping up with our dev blogs already, you know that they're pretty hefty when it comes to content. BUT WAIT, THERE'S MORE! Kristala at Play NYC 2021. link] Level Design.

Dev 52
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Soft Landing to Conversion – Introducing Onboarding Best Practices PART 3

Game Refinery

In our “Introducing Onboarding Best Practises” blog post series, we have so far taken a look at the best practices of player onboarding in terms of storytelling and retention among the top-grossing iOS games across different genres and markets.