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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Play testers explore the game, checking for bugs, rendering issues, and exploitable features. After months of bug fixing and polishing, the game is ready for distribution. Post-launch involves identifying and fixing minor bugs reported by players. Playtesters are vital in finding bugs, glitches, and potential issues.

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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve split it into five sections for your convenience: How Ben, Sarah, and Will Got Started How Working in a Team Feels The Downsides of Teamwork Communication in a Team Advice for New Game Devs. Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014.

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To Hell and back with Solium Infernum by League of Geeks

PreMortem.Games

That concept had been floating around the studio since 2017. And even as developers, when you see something behave oddly in-game it’s not guaranteed to be a bug. One was an easy choice, Jumplight Odyssey. The second game was Solium Infernum. Honestly, the hardest part of development has been raising this infernal design from the abyss.

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