Remove Bug Remove Lightmap Remove PC Remove Texture
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

and is intended to run on very old PC hardware as well as most older (still working) mobile phones. supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Additionally, Godot 4.0

AAA 145
article thumbnail

GLES2 and GDNative, progress report #6

Mircosoft Game Dev

fixed a GDNative binary compatibility bug. A mipmap is a smaller version of the original texture, usually filtered in a special way to make them look nicer when they are viewed from an angle or far away. For the lack of a better and proven alternative I chose to generate those values on the CPU and writing them into a texture.

Pixel 52