Remove Bug Remove Lightmap Remove Shaders Remove Visual Scripting
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. When we released Godot 3.2 This led us to have a quite feature-packed 3.2.2

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). First of all, most of the new features still have significant bugs and performance problems that will not be solved in time for the upcoming 4.0

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Materials and shaders. Visual Scripting. For low-end systems or mobile devices, we provide a more classical lightmapping workflow.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). The upcoming Godot 3.4

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). HTML5: Fix bug in AudioWorklet when reading output buffer ( GH-52696 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). HTML5: Fix bug in AudioWorklet when reading output buffer ( GH-52696 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).

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