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QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

AWS Games

Players build decks with cards from Government, Corporate, or Underground factions, and go up against other players or artificial intelligence (AI) to advance through the game in a cross-over digital world that supports cards from outside intellectual properties (IP).

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x releases, now that we have a fairly mature base to build upon. macOS: ARM64 build, code signing. Raise errors when accessing deleted objects in debug. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. macOS: ARM64 build, code signing. As such Godot 3.3

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). The upcoming Godot 3.4

Beta 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

This beta 5 build provides additional features and fixes to bugs reported against previous builds. C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). Core: Promote object validity checks to release builds ( GH-51796 ). GiB, including on 32-bit OSes.

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). C#: Fix reloading tool scripts in the editor ( GH-52883 ). The upcoming Godot 3.4

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Promote object validity checks to release builds ( GH-51796 ). Android: Add GDNative libraries to Android custom Gradle builds ( GH-49912 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Promote object validity checks to release builds ( GH-51796 ). Android: Add GDNative libraries to Android custom Gradle builds ( GH-49912 ).

Mesh 52