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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

This game engine requires minimal coding knowledge to build mobile games – instead, it offers a visual scripting system and supports third-party solutions such as Bolt. Instead of building every mobile game aspect from scratch, developers can leverage the components in the Asset Store to quickly assemble a mobile game.

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Using Unreal Engine for AR and VR Development

Logic Simplified

The game is based on AMC’s popular television show and what made it such a great hit was the use of Unreal Engine to naturally develop exceptional replicas of assets from the show - such as the variety of weapons, characters, buildings, and environments. OpenXREyeTracker 3. XRVisualization 4. OpenXRMsftHandInteraction 5. Oculus OpenXR 6.

Engine 56
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QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

AWS Games

Players build decks with cards from Government, Corporate, or Underground factions, and go up against other players or artificial intelligence (AI) to advance through the game in a cross-over digital world that supports cards from outside intellectual properties (IP). “It

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GSoC 2019 progress report #3

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System. If you want to try the new changes outlined below, you can use this custom build (Linux, Windows). Visual Script graph unification.

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

There's still more I want to add over coming days, but there's no reason to delay the publication of the beta 2 builds. macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures. Android: Add GDNative libraries to Android custom Gradle builds ( GH-49912 ). Highlights.

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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

We had a beta 2 build ten days ago , and a number of issues have since been found and fixed, so it's time for Godot 3.4 This build also fixes a nasty crash on Windows for some projects using dynamic fonts with outlines, triggered by a buildsystem update ( GH-50790 ). The upcoming Godot 3.4 The main changes coming in Godot 3.4

Beta 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

This beta 5 build provides additional features and fixes to bugs reported against previous builds. C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). Core: Promote object validity checks to release builds ( GH-51796 ). GiB, including on 32-bit OSes.

Beta 52